![]() ![]() Spell Penetration is also a good choice unless you rely a lot on orbs, many of the area blasts allow SR.ĭO take the Esoteric Learning variant from PHB II if it's allowed - even adding a mere 3 spells to your list makes a huge difference for utility and survival (I chose Mirror Image, Dimension Door and Limited Wish). YOu obviously want Quicken Spell at some point, beyond that it depends on how much reduction you can get. Good feats will be metamagic feats and metamagic reduction feats, probably. You can probably look up a Mailman guide and find some advice for metamagic reduction shenanigans to make your orbs powerful (I wasn't at that level of optimization, though).įor groups you have a lot of nice blasting and some decent control options as well (black tentacles, for example). Medium: As Medium constructs, warforged have no special bonuses or penalties due to their size. The orb spells will probably be your go-to spells for single targets. Starting Racial Traits: +2 Constitution, 2 Wisdom, 2 Charisma. Im currently in a 3. It's nice that you can always get whatever element you like in whatever shape you like. 3.5 Warblade build and suggestions Hello all, long time lurker first time posting. ![]() It works ok, but you'll discover that a huge part of your spell list is simply redundant and you'll long for all the defense and utility you could have had with a sorceror. It's not something I can recommend, really - a lot of my late-game career was spent regretting I was not a sorceror. I've played an almost pure Warmage (Warmage 16/Archmage 4) from level 1-20. Even if it could, spellwarp only removes reflex saves - it explicitly leaves will and fort saves alone. If it's not cheesetastic ENOUGH, Spellwarp Prismatic Spray (though I'm not sure if Spellwarp works for 7th level spells.) and hope you roll Green - target dies, no save.Ĭome to think of it, Spellwarp Sniper can do some REALLY stupid things with spells.Ranged Touch Glitterdust, no save to blind? Holy crap on a stick Batman.Glitterdust has a non-instantaneous duration, so it can't be spellwarped. Of course, if that's too cheesetastic for your campaign (and it's likely to be.) the same trick with Greater Fireburst can work well, and there's always Orbs and Disintegrate. Uncapped D6 Force damage on a Ranged Touch, no save, no SR (IIRC), automatic Stun. Master Spellthief feat will let you get the level of SA you need for Spellwarp Sniper without losing caster levels, then grab Arcane Thesis on Wings of Flurry and Spellwarp it. ![]() Well, if your DM allows, try as hard as you can to build what I like to call the s^4 blaster: Spellthief/Sorcerer/Spellwarp Sniper. ![]()
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